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<mail sender="Frular, the Guild Administrator" timestamp="1777859498" istimestampupdated="True" title="Your guild is now mature&#xD;">
  <recipients>
    <recipient name="Lazurus" />
  </recipients>
  <text>The The Unbound is now a mature guild, meaning that its members may now own and conquer guild halls.

GUILD HALLS:  A guild may lay claim to a guild hall by purchasing a lease from myself.  Guild halls offer their owners a handful of perks, including a reasonably safe place to rest, a newsglobe for guild news, a secret door guarded by a password that you set.  Guild halls are also sanctuaries, where a player heals faster.

Guild halls are guarded by an outer door with a mystic defense shield.  Only members of the owner guild may open a guild's outer door.  However, once the door is open, anyone may enter.  The door stays open for a very limited period of time.

CONQUEST:  Each guild hall also has a mystic shield deactivator.  If this deactivator is used, then the guild hall's defenses go down, and anyone may open the hall's outer doors.  If the deactivator ever stays down for ten minutes at a time, the guild hall is declared 'conquered'.

Only the guild that conquered a specific guild hall may rent it afterwards.  However, you may only own one guild hall at a time, meaning that the conquering guild must abandon their current hall to get the new one.  After a period of one hour after being conquered, the guild hall re-enters the open market, and anyone may rent it.

BETRAYAL AND MERCENARY CONQUEST:  If a guild hall is conquered by a member of your own guild, then the guild is officially embarrassed.  At that point, anyone other than the conquered guild may rent the hall.  This limit lasts one hour.

ALLIES:  If you declare a guild to be an ally, then they may enter your guild hall as if it were their own.  This measure of trust also lowers your guild's rent.

ENEMIES:  If you declare a guild to be an enemy, then you will obtain very immediate and detailed warning if they attempt to conquer your guild.  Otherwise, you will get very fuzzy and somewhat delayed information from your guild's mystic defenses.  Also, if two guilds mutually declare war on each other, they enter a state of war as I will describe in a moment.  This additional security and recognition comes at the cost of additional rent.

WAR:  If you and declare a guild to be an enemy and that guild likewise declares your guild as an enemy, you enter a state of war.  This war is recognized by all the powers in Meridian; during such a mutually declared war, either guild may attack the other without fear of punishment from either the gods, the Justicar, or any lieges.  Note that leaving a state of war is not immediate or without cost.  You must wait a full Meridian day during which you must sue for peace from the enemy guild yet can still be attacked under the rules of war.  Should a guild sue for peace in a mutually declared war, I shall deduct part of that guild's rent and give a share to the victorious guild.  But, if an enemy sues for peace you must wait a day before you can undeclare them as enemies, otherwise I will assume you wish to end hostilities early, and both guilds will be penalized.  After the delay, your status as non-enemies will be offically noted.  Please note that you must have a considerable sum of rent prepaid to even declare a guild an enemy in the First place.  This is to cover the costs should that guild return the declaration and initiate a war.

LOW RANKS:  Anyone of rank 'Initiate' may not open the outer doors of your guild hall, regardless of if they are in your own guild or in an ally's guild.

Congratulations on your guild's coming of age.  I know you'll go far.

  -- Frular, the Guild Administrator</text>
</mail>